computational form (22),
everybityoumake (12),
play (12),
information (11),
atoz (10),
processingtext (10),
nime (9),
mobility (8),
thesis (8),
fabricatinginformation (7),
interactivesound (7),
mapping (6),
locative (5),
fall2007 (4),
ubicomp (4),
blah (3),
isco (3),
pcomp (3),
assistive technologies (1),
design thinking (1)
CompuForm Assigment 1: portrait · posted by vaibhav bhawsar Sep 14, 06:18
void drawPortrait( void )
{
//glPolygonMode(GL_BACK,GL_LINE);
glBegin(GL_TRIANGLE_FAN);
glColor3f(.4,.4,.4);
glVertex2f(400,285);
glVertex2f(380,93);
glVertex2f(360,130);
glVertex2f(338,168);
glVertex2f(310,176);
glVertex2f(272,180);
glVertex2f(260,183);
glVertex2f(253,190);
glVertex2f(251,198);
glVertex2f(253,207);
glVertex2f(254,218);
glVertex2f(250,226);
glVertex2f(243,230);
glVertex2f(240,236);
glVertex2f(243,241);
glVertex2f(246,246);
glVertex2f(238,249);
glVertex2f(232,255);
glVertex2f(234,265);
glVertex2f(241,280);
glVertex2f(231,287);
glVertex2f(227,295);
glVertex2f(227,303);
glVertex2f(231,312);
glVertex2f(242,324);
glVertex2f(252,336);
glVertex2f(262,362);
glVertex2f(264,375);
glVertex2f(259,391);
glVertex2f(270,421);
glVertex2f(281,444);
glVertex2f(301,461);
glVertex2f(344,486);
glVertex2f(386,500);
glVertex2f(424,501);
glVertex2f(455,491);
glVertex2f(495,455);
glVertex2f(521,420);
glVertex2f(521,420);
glVertex2f(532,346);
glVertex2f(528,320);
glVertex2f(521,310);
glVertex2f(518,289);
glVertex2f(512,266);
glVertex2f(511,239);
glVertex2f(519,182);
glVertex2f(522,150);
glVertex2f(500,129);
glVertex2f(461,102);
glVertex2f(415,88);
glVertex2f(398,87);
glVertex2f(380,93);
glEnd();
// //
//eyes
glBegin(GL_TRIANGLE_STRIP);
glColor3f(.2,.2,.2);
glVertex2f(270,357);
glVertex2f(273,364);
glVertex2f(272,348);
glVertex2f(278,364);
glVertex2f(277,346);
glVertex2f(282,363);
glVertex2f(282,349);
glVertex2f(286,361);
glVertex2f(287,352);
glVertex2f(288,360);
glVertex2f(290,356);
glEnd();
}
Commenting is closed for this article.
HMC6352 Sparkfun Compass Module and Arduino CompuForm Assigment 1: landscape


